These refineries will be set to packaged diluted fuel with one of the refineries being set to 34% clockspeed. The packagers should be set to unpacking the packaged fuel. (these should also be connected with a mk1 conveyor) The item output on the refinery should be directly behind the item input of the packagers. These will be set to heavy oil residue with the polymer resin being sent to the sink.Īt this point we will place six refineries towards the top of the grid, and infront of these you will place six packagers. To start, we will place the four refineries, as we did in the previous layout, at the bottom of a nine by 11 grid. On top of that you will also have had to unlock the packager and will need 320 water per minute, about 1000 empty cannisters as well as the 120 crude oil. Which is more than worth it.įor this build you are going to need the heavy oil residue alternate recipe as well as the diluted packaged fuel. It adds a lot of complexity to the build vs the previous layouts but tripples the amount of fuel produced. This build will produce a total of 106.7 fuel per minute.ĭiluted packaged fuel is probably the most famous alternate recipe in the game. On the first four refineries, make sure to build a merging line and sink (or use) the polymer resin. (meaning one of the refineries will be set to 67% underclock) These three refineries will produce residual fuel and clocked at 267% clockspeed. The outputting pipes of these four refineries will then be sent up to the top of the grid where we will place, and feed three more refineries with the heavy oil residue. These refineries will be set to the heavy oil residue alternate recipe. At the bottom of the grid you will need to place four refineries and split the crude oil between them. We will start by placing a seven by eight grid. The produced polymer resin will be sunk in an awesome sink, and the heavy oil residue will be turned into the residual fuel recipe. For this section we'll be turning crude oil into the heavy oil residue alternate recipe. Residual fuel adds an extra production level to fuel, and in doing so, added complexity. This setup is incredibly simple to setup however, with it only turning 120 crude oil into 80 fuel, this is incredibly inefficient versus the following layouts. The fuel can then be used to fuel generators. The resin should be run across a merging line and then fed into an awesome sink to ensure the refineries do not fill up with polymer resin and stop the production of fuel. These two refineries will be set to the fuel recipe turning crude oil into fuel and polymer resin. You will then place two refineries at the base of the grid and feed these with the crude oil. The first layout, will be the simplest to produce and not require any alternate recipes. These layouts are dedicated to the production of fuel only, therefore any excess resources will be sunk - these can be used to produce other resources if needed. This equates to 120 crude oil feeding the following setups. The following layouts are all based on a single extractor on a normal crude oil node. Should you wish to check out the layouts in game, you can find the save available on the channel's Patreon page. These layouts are all correct as of Update 6.ġ00% Efficient Alternate Fuel Layouts For Every Player in Satisfactory This guide will breakdown a layout for each fuel recipe available, including alternate recipes from a single normal crude oil node.
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